var status = -1;
var level = "37";
var header = "#fn黑体##fs32#B - " + level + " F\r\n\r\n";

function action(e, d, c) {
    status++;
    var b = cm.getEventManager("副本_起源之塔");
    var f = b == null ? null : b.getProperty("stage" + level);
    if (f != null && f.equals("start")) {
        cm.dispose();
        return
    }
    if (cm.getInfoQuest(42001).contains("noHelp=1")) {
        startMap(b);
        return
    }
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_AskAnswerTime(30)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas(1, 128, 0, 0, 0, 1000, 0);
                cm.inGameDirectionEvent_AskAnswerTime(1000)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_Monologue(header + "#fs22#地下37楼有着尼哈沙漠地区的生命体。任谁都觉得荒废的沙漠中也有生命存在。\r\n\r\n继续往地下深处探索也没有不被邪恶力量影响的孩子……\r\n\r\n这地方有狐蒙，秃鹰，沙漠地鼠，沙漠毒蝎总共4种的生命体。请各消灭100只左右。\r\n\r\n现在已经往下探索很深了，请更慎重。加油！", 30000)
                } else {
                    if (status === a++) {
                        cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 1000, 0, 0);
                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                    } else {
                        if (status === a++) {
                            cm.curNodeEventEnd(true);
                            cm.setInGameDirectionMode(false, true);
                            cm.setStandAloneMode(false);
                            startMap(b)
                        } else {
                            cm.dispose()
                        }
                    }
                }
            }
        }
    }
}

function startMap(a) {
    cm.dispose();
    cm.updateHeaderUI(1, 2, cm.getEventInstance().getTimeLeft(), 0, cm.getEventInstance().getTimeLeft(), 42011);
    var b = cm.getMap().getPortal(1).getPosition();
    cm.onTeleport(1, cm.getPlayer().getId(), -800, 400);
    a.setProperty("stage" + level, "start");
    cm.getMap().getWeatherEffectNotice("请消灭狐蒙，秃鹰，沙漠地鼠，沙漠毒蝎各100只。", 147, 60000, 1);
    cm.fieldEffect_ScreenMsg("UI/UIWindowPL.img/HiddenCatch/StageImg/start")
}

function start() {
    status = -1;
    action(1, 0, 0)
};